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 Thom's Return (Mass Effect 3 Shepard pg. 22)

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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Wed Dec 05, 2007 7:43 am

Well, its been quite some time since I had something new to add to the gallery. So I thought it was about time to post again.
Here's Gordon as he was in Half Life 1.

I kept my HL2 face since he supposedly hadn't aged a day.
Still have some minor color tweaking and shading to do. But this is where I'm at so far.
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Sat Dec 15, 2007 1:39 am

UPDATE!
As of late I'm been working on Stargate objects, which I've been posting on my templates page, at least until I finish them. But I have finished a different object, the Weighted Companion Cube from Portal:
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Burningbird

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Sat Dec 15, 2007 1:41 am

look real cool..looks so 3-d
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Mon Dec 17, 2007 8:12 am

Well, I've been working on this one (in part so I can say I did it, and also so that I can have the avatar I wanted)
Here's David Tennant as the Doctor from Doctor Who:


And an newer (I think better looking) companion cube:
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 20, 2007 2:42 am

And now, the much anticipated Stargate!
Still working out the animation, but here's where I'm at now:


And I'd just like to say THANK YOU LOADS to jonnydorcas for the shading.
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Omnis Ra

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 20, 2007 2:56 am

What galaxy is your SG Program in?
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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 20, 2007 3:07 am

Nice work!!!!
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 20, 2007 3:10 am

Well, the one I made is the Milky Way galaxy, although I'm going to make the Pegasus gate as well as the Orion gate. Perhaps even make my own story in the Andromeda galaxy. (although the Andromeda galaxy gate is going to look the same as the Milky Way gate, except of course for the glyphs.)
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JDD19and99

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 20, 2007 4:34 am

You gonna be making some dialing with that gate mate?

(heh it rhymes)
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 20, 2007 2:18 pm

I'm working on it Jonny. I'm having to clean up the rotated frames. It's definately on the way though.
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Omnis Ra

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 20, 2007 3:32 pm

I was asking because I liked the changing in the led lichts on the gates in different galaxies. I was wondering if you were going to do that to with your personal SG Program
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Fri Dec 21, 2007 2:55 am

Well, my SG Program was going to be set in the Andromeda galaxy. And their gate network was going to be even older than the Milky Way network. I too like the color changing from time to time, but in this case, I'm sticking with the red/orange.
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grn_robskelington

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Fri Dec 21, 2007 4:48 am

sick microes man, I like the spartan, finish the fight, hehe
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ZERO

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Mon Dec 24, 2007 1:01 am

dude I love all of your stuff bravo bravo bravo bravo bravo
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ZERO

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Tue Dec 25, 2007 7:49 am

hay you wouldn't mind making the alien from Crysis?
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Tue Dec 25, 2007 7:58 am

I'm on it ASAP! haha
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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Tue Dec 25, 2007 3:04 pm

And in prep for my Team Fortress two set:

Not my final version of the spy. Just to give you a taste.
I'm still working on exactly how I'm going to give them that fun, cartoony feel.

Update!
I used a different template to get the more "The Incredables" feel of Team Fortress 2.

I'm still not pleased with the color scheme, and I think the color of the suit coat should be tighter.
I'm working on the other classes now.
Tell me what you think!
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 27, 2007 2:28 am

UPDATE! (yeah, I know, triple post. But technically its only a double post, since the first one was answering someone's question. haha)
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Burningbird

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 27, 2007 2:29 am

its real cool the second is better and i think it should be darker
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JohnnyMuffintop

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Thu Dec 27, 2007 2:38 am

Yeah, agreed, but I've always had issues with coming up with color schemes.
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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Mon Dec 31, 2007 3:31 am

The Spy is brilliant looking. Are you up to making the Scout?
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Lionking

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Mon Dec 31, 2007 5:41 pm

WOW great work on those spies from TF2! what temp you use?
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Devon_Farmer

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Mon Dec 31, 2007 9:20 pm

If you created the temp, you need to create more from Team Fortress 2 and post them up, it looks awesome. I think you could start a new craze here.

Awesome Spy, I hope to see more, (You made me go search all about the Orange Box, and now, I'm probably gonna buy it for the 360.)
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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Mon Dec 31, 2007 9:30 pm

I agree with Devon_Farmer you could have started a new craze
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JoRoy

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PostSubject: Re: Thom's Return (Mass Effect 3 Shepard pg. 22)   Mon Dec 31, 2007 9:30 pm

JohnnyMuffintop wrote:
And in prep for my Team Fortress two set:

Not my final version of the spy. Just to give you a taste.
I'm still working on exactly how I'm going to give them that fun, cartoony feel.

Update!
I used a different template to get the more "The Incredables" feel of Team Fortress 2.

I'm still not pleased with the color scheme, and I think the color of the suit coat should be tighter.
I'm working on the other classes now.
Tell me what you think!
Thats so awesome!! I love that temp, whatever you used, on the second one. Did you draw that yourself?!
...
Thats really cool.

I was going to make the... whatever the police guy is... but I couldn't find any good refs, beside for the waist up and face. Any way, what I got done, I used a light ala ross kinda style, like Burningbird did recently, and it looked so much better than a black outline, it was closer to the origanel. I think you should try something like that, if you could. It would bring this already awesome micro to another level, in my opinion.
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Thom's Return (Mass Effect 3 Shepard pg. 22)
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